Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 34% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:40 UTC FW12d ago | 0 | – | running | 0 |
| Mon 28 Sep, 07:20 UTC15d ago | 28+1 queue | halved by day 1 | 3.4 days | 0 |
| Thu 24 Sep, 10:57 UTC19d ago | 0 | – | 3.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
What are the rules and settings on Facepunch Playtest?
A gather rate is not given in the name of Facepunch Playtest. Groups can reach 100 players at most. It runs survival, gather, build, raid: the standard game. Raiding and player combat are enabled. Rust's Official tab, in game, includes it. The server has VAC on: Valve's anti-cheat.
What is the map for Facepunch Playtest?
Facepunch Playtest uses a procedural map of size 4,500 with seed 1377699477, generated by the game. The same size and seed produce the same map, so RustMaps can show it from this page.
Player count
What is the player count on Facepunch Playtest?
Facepunch Playtest currently has 1 players on it. Averaging 0 players over seven days, it peaked at 2. In the last 48 hours, the peak hour was 16:00 UTC with an average of 2 players.
What is Facepunch Playtest's ranking among Rust servers?
Over the last seven days, Facepunch Playtest ranks #7,583 for player hours, placing it in the top 34% of all ranked servers.
Tags
What is the meaning of the tags on Facepunch Playtest?
These tags are set by Facepunch Playtest and read by the game's server browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Standard survival gameplay; mp0 (Max players): The slot count is 0; ts100 (Group limit): The maximum team size is 100; v2635 (Protocol): Your game version must match protocol 2635 to connect; cs167779 (Build): It runs on game build 167779; ptrak (Networking): It uses RakNet, the standard network layer for Rust; $r? (Region code): The region code is not set. The top of this page also shows its current players, queue, and world creation time, all from the tags.
Who operates Facepunch Playtest?
Facepunch Playtest and 124 other servers we track publish the same playrust.com hostname, so they are most likely run by the same operator.
Where does Facepunch Playtest appear in When Is Rust Force Wipe lists and filters?
These themed lists on When Is Rust Force Wipe feature Facepunch Playtest: Official Rust servers. Filter Type: No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks; Boxes: Official only to find it on the server list.
Server details
Where can Facepunch Playtest be found?
Region: not published by Facepunch Playtest. When Is Rust Force Wipe displays the location a server reports, not the physical location of the machine. Connect using 79.137.98.20:28015.
How smooth is the performance on Facepunch Playtest?
Over the last 48 hours the average was 50 server fps, and the lowest was 35. The world held as many as 391,137 entities: buildings, deployables and all other objects. 11,711 MB was the highest memory use. Players feel lag when fps drops and entity counts climb.
What is the uptime and reliability of Facepunch Playtest?
You can connect to Facepunch Playtest at this moment. Its reported uptime shows a restart roughly 8 hours ago. The last 7 full days saw it up 168 of 168 hours, 100% of the time. The first sighting of it by When Is Rust Force Wipe was on 13 September 2026.
What Rust version is Facepunch Playtest on?
On Windows, Facepunch Playtest runs Rust network protocol 2635 and build 167779. Joining requires the same protocol on your game; Steam updates it for you.
Wipe info
On what schedule does Facepunch Playtest wipe?
No next wipe can be predicted for Facepunch Playtest, which wipes at irregular times. Next force wipe: Thursday 5 November at 19:00 UTC. Every Rust server wipes at that point in the month. The world in play now was built 12 days 1 hours ago.
What happens on wipe day for Facepunch Playtest?
The recent wipes of this server drew an average peak of 9 players. The peak of the crowd on the latest wipe came 0 hours after the wipe. Half that peak was held by the crowd until the next wipe in 0% of its recent wipes. Otherwise, the crowd fell below half by day 1.
Join info
What is the process to join Facepunch Playtest?
Use the console: press F1 in Rust and enter client.connect 79.137.98.20:28015. Another option is Launch Rust on this page, which launches Rust via Steam and connects you.
Server tags
what each one meansPublished as mp0,ptrak,$r?,v2635,gmrust,cs167779,ts100
On When Is Rust Force Wipe
Game
gmrust
mp0
ts100
v2635
cs167779
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.