Offline80.208.56.246:8767checked 1d ago
Test Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 41% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 19:25 UTC1d ago | – | – | – | 1 |
| Sat 10 Oct, 14:47 UTC4d ago | – | – | – | 1 |
| Thu 8 Oct, 09:37 UTC6d ago | – | – | – | 1 |
| Wed 7 Oct, 19:38 UTC6d ago | – | – | – | 1 |
| Wed 7 Oct, 17:16 UTC6d ago | – | – | – | 0 |
| Wed 7 Oct, 16:30 UTC7d ago | – | – | – | 0 |
| Wed 7 Oct, 13:27 UTC7d ago | – | – | – | 1 |
| Mon 5 Oct, 20:15 UTC8d ago | – | – | – | 1 |
| Thu 1 Oct, 20:13 UTC12d ago | – | – | – | 0 |
| Thu 1 Oct, 17:24 UTC FW12d ago | 1 | held half | 4.1 days | 1 |
| Sun 27 Sep, 09:29 UTC17d ago | 1 | held half | 4.3 days | 1 |
| Sat 26 Sep, 11:26 UTC18d ago | 2 | – | 0.9 days | 0 |
| Thu 24 Sep, 19:00 UTC19d ago | 2 | – | 1.7 days | 0 |
| Thu 24 Sep, 08:25 UTC20d ago | 0 | – | 0.4 days | 0 |
| Wed 23 Sep, 21:44 UTC20d ago | – | – | – | 0 |
| Wed 23 Sep, 20:30 UTC20d ago | 2 | – | 0.5 days | 0 |
| Tue 22 Sep, 17:16 UTC21d ago | 2 | – | 1.1 days | 0 |
| Mon 21 Sep, 17:14 UTC22d ago | 2 | – | 1 days | 0 |
| Mon 14 Sep, 08:24 UTC30d ago | 1 | halved by day 1 | 7.4 days | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
What are the rules and settings on Test Server?
The name of Test Server gives no gather rate. Up to 8 players form a group, which is the game's default. survival is the game mode, the normal game, with gather, build and raid. Raiding and player combat are enabled. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Oxide. VAC from Valve is active as anti-cheat.
What map is used on Test Server?
Test Server uses a procedural map of size 1,000 with seed 1854795612, generated by the game. You can view it on RustMaps from this page, because size and seed determine the map.
Player stats
How many players are on Test Server?
Test Server is not online at present; the last time it was seen was 43 hours ago. Averaging 1 players over seven days, it peaked at 1. In the last 48 hours, the peak hour was 20:00 UTC with an average of 1 players.
Where does Test Server stand in the rankings of Rust servers?
Test Server is in the top 41% of all ranked servers, at #9,076 for player hours over the last seven days.
Lists and tags
What are the tags on Test Server and what do they mean?
The game's server browser reads these tags from Test Server: gmrust (Game mode): It offers the standard Rust survival experience; mp5 (Max players): 5 player slots; ts8 (Group limit): The default team size is 8; v2634 (Protocol): Your game version must match protocol 2634 to connect; cs167584 (Build): It runs on game build 167584; ptrak (Networking): RakNet is the default network layer for Rust, and this server uses it; $r? (Region code): The region code is not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): This server appears in Modded, as plugins or settings modify the game. Its current players, queue, and world creation time come from the tags and appear at the top of this page.
Where does Test Server appear in When Is Rust Force Wipe lists and filters?
These themed lists on When Is Rust Force Wipe feature Test Server: Rust modded servers, listed live. These filters show it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Server info
What is the location of Test Server?
Region: not published by Test Server. What you see on When Is Rust Force Wipe is the server's own location claim; the machine's real spot is not looked up. Connect using 80.208.56.246:8767.
How smooth is the performance on Test Server?
It held an average of 60 server fps over the last 48 hours, never below 60. The world held as many as 2,238 entities: buildings, deployables and all other objects. At its peak it used 658 MB of memory. When fps is low and entities climb, players feel it as lag.
What is the uptime and reliability of Test Server?
Test Server is currently offline, with the last sighting 43 hours ago. Its reported uptime shows a restart roughly 39 minutes ago. It was up for 19 of the last 7 full days' 168 hours, 11% of the time. It was first seen by When Is Rust Force Wipe on 13 September 2026.
Which Rust version is used on Test Server?
Rust network protocol 2634 and build 167584 on Windows is what Test Server runs. Steam updates your game, but you need the same protocol to join.
Wipe days
How often does Test Server wipe, and when?
None of the resets on Test Server is a wipe. It makes a new world every few hours and keeps no wipe schedule.
Connect
What steps are needed to join Test Server?
Open Rust, press F1 for the console, then type client.connect 80.208.56.246:8767. Alternatively, use Launch Rust on this page to start Rust via Steam and join.
Server tags
what each one meansPublished as mp5,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z
Game
gmrust
mp5
ts8
v2634
cs167584
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.