OfflineEU87.117.33.33:28015checked 22h ago
TEAM PROJECT
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers, top 83% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Sunday 18 October, 16:50 UTC, in 4d 0h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 16:50 UTC9d ago | 0 | – | running | 1 |
| Tue 22 Sep, 18:39 UTC21d ago | 1 | halved by day 3 | 11.9 days | 0 |
| Sun 20 Sep, 08:43 UTC24d ago | 0 | – | 2.4 days | 1 |
| Sun 13 Sep, 19:56 UTC30d ago | 0 | – | 6.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
What are the rules and settings on TEAM PROJECT?
No gather rate appears in the name of TEAM PROJECT. Groups can reach 8 players, the default for the game. It runs battlefield, high rates and kits, fast PvP. It is a Modded listing: the game is changed by plugins or settings. The plugin count is Oxide. Vanilla is its own label: unmodified from Facepunch: the same rates, kits and rules. The server has VAC on: Valve's anti-cheat.
What map is used on TEAM PROJECT?
TEAM PROJECT uses a procedural map of size 2,000 with seed 1337, generated by the game. The same size and seed produce the same map, so RustMaps can show it from this page. The map is named Custom Map.
Player count
How populated is TEAM PROJECT?
At the moment TEAM PROJECT is offline, and it was last online 22 hours ago. Averaging 1 players over seven days, it peaked at 1. The highest average over the last 48 hours occurred at 17:00 UTC, with 1 players.
What position does TEAM PROJECT hold in the Rust server rankings?
Over the last seven days, TEAM PROJECT is #13,410 for player hours, in the top 60% of all ranked servers and #2,350 in Europe.
Tags
How should you interpret the tags on TEAM PROJECT?
These tags are set by TEAM PROJECT and read by the game's server browser: gmvanilla (Game mode): Vanilla survival gameplay; mp150 (Max players): The slot count is 150; ts8 (Group limit): Teams are capped at 8, as in the standard game; v2634 (Protocol): Your game version must match protocol 2634 to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the default network layer for Rust, and this server uses it; $r? (Region code): No region code is set; ^w (Weekly): It wipes every week; ^v (Vanilla): Unmodified from Facepunch: the same rates, kits and rules; ^i (Battlefield): This is a battlefield server: fast PvP, kits, high rates; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You will find it under Modded; the game is changed by plugins or settings; EU (Europe): Its place in the server browser is under Europe. Also in the tags, and shown at the top of this page: its players now, its queue, and when its world was made.
Where does TEAM PROJECT appear in When Is Rust Force Wipe lists and filters?
On When Is Rust Force Wipe, TEAM PROJECT is placed in these lists: Rust battlefield servers, EU Rust servers and Rust modded servers, listed live. These filters show it on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.
Server details
Where can TEAM PROJECT be found?
In Europe, TEAM PROJECT lists itself with the EU tag. When Is Rust Force Wipe displays the location a server reports, not the physical location of the machine. Connect using 87.117.33.33:28015.
What is the uptime and reliability of TEAM PROJECT?
Right now TEAM PROJECT is down; the last sighting was 22 hours ago. The last 7 full days saw it up 2 of 168 hours, 1% of the time. The first sighting of it by When Is Rust Force Wipe was on 13 September 2026.
What Rust version is TEAM PROJECT on?
On Linux, TEAM PROJECT runs Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam updates it for you.
Wipe days
On what schedule does TEAM PROJECT wipe?
The schedule of TEAM PROJECT cannot be confirmed from the wipes on record, which are too few, so the prediction follows its tag. The server is due to wipe on Sunday 18 October at 16:50 UTC. The world in play now was built 9 days 23 hours ago. Its tags state a weekly wipe schedule.
What can you expect on TEAM PROJECT when wipe day arrives?
Its recent wipes averaged 0 players at peak. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Otherwise, the crowd fell below half by day 3.
Join info
What is the process to join TEAM PROJECT?
Enter client.connect 87.117.33.33:28015 after pressing F1 to open the console in Rust. Or use Launch Rust here to open Rust through Steam and connect.
Server tags
what each one meansPublished as mp150,ptrak,$r?,v2634,^w,^v,^i,EU,gmvanilla,cs167781,ts8,^o^z
Game
gmvanilla
mp150
ts8
v2634
cs167781
ptrak
$r?
Wipe schedule
^w
Difficulty
^v
Gameplay
^i
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.