When Is Rust Force Wipe
40,519 playing now

OnlineNA · us591.229.114.140:28015checked 11m ago

[US] Mello Rust | Vanilla Bi-weekly

biweekly wipes vanillamoddedcarbon
Players now 0/ 50 0% full
7-day average 0 peak 2
Rank #7,086 top 32% · #1117 in NA
Last wipe 6d ago biweekly schedule
Next wipe 7d 15h Thu 22 Oct, 00:07 UTC

Players

AveragePeak
0123409:0018:0003:0013:0022:0007:00

Hourly average and peak, UTC.

Server performance

02040608009:0018:0003:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 32% of all ranked servers, top 60% in NA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 22 October, 00:07 UTC, in 7d 15h. Its biweekly schedule tag · low confidence

Usual gap 5.2 days between real wipes
On rhythm 33% of its recent wipes
Wipe-day peak 1 players, last three wipes
Crowd held 0% else halves by day 1

Coming wipes

7d 15hThu 22 Oct, 00:07 UTC
22d 10hThu 5 Nov, 19:00 UTC FW
35d 15hThu 19 Nov, 00:07 UTC

The first 48 hours of its last wipes

Thu 8 OctFri 2 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 00:07 UTC6d ago 2 – running 0
Fri 2 Oct, 18:35 UTC11d ago 1 halved by day 1 5.2 days 0
Fri 2 Oct, 06:08 UTC12d ago 1 – 0.5 days 0
Thu 24 Sep, 00:07 UTC20d ago 0 – 8.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 19 on average 6/ 100
Lumber BoyzNA · groups of 8+ · biweekly · 4 on average 0/ 50
Vanilla++ CobaltRust.GG Solo/Duo/TrioNA · groups of 8+ · biweekly · 1 on average 1/ 100
[NA] WPG Boneyard [No Tech Tree][BiWeekly][Max 4]NA · groups of 8+ · biweekly · 1 on average 1/ 100
Rusty Moose |US Biweekly|NA · groups of 12+ · biweekly · 70 on average 29/ 200
Rustoria.co - US Medium PremiumNA · groups of 12+ · biweekly · 35 on average 19/ 200

Quick answers

from the figures on this page

Server rules

What are the rules and settings on [US] Mello Rust | Vanilla Bi-weekly?

A gather rate is not given in the name of [US] Mello Rust | Vanilla Bi-weekly. The game's default group cap of 8 players applies. survival is the game mode, the normal game, with gather, build and raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Carbon. Vanilla is its own label: no rates, kits or rules are altered from Facepunch's version. The server has VAC on: Valve's anti-cheat.

Which map is running on [US] Mello Rust | Vanilla Bi-weekly?

[US] Mello Rust | Vanilla Bi-weekly uses a procedural map of size 3,500 with seed 1730058098, generated by the game. The same size and seed produce the same map, so RustMaps can show it from this page.

Player count

How populated is [US] Mello Rust | Vanilla Bi-weekly?

[US] Mello Rust | Vanilla Bi-weekly holds 0 players of its 50 slots at the moment. Averaging 0 players over seven days, it peaked at 2.

Where does [US] Mello Rust | Vanilla Bi-weekly stand in the rankings of Rust servers?

[US] Mello Rust | Vanilla Bi-weekly is #7,086 on player hours over the last seven days, #1,117 in North America, and in the top 32% of all ranked servers.

Lists and tags

How should you interpret the tags on [US] Mello Rust | Vanilla Bi-weekly?

These tags are set by [US] Mello Rust | Vanilla Bi-weekly and read by the game's server browser: gmrust (Game mode): Standard survival gameplay; mp50 (Max players): 50 player slots; ts8 (Group limit): Teams are capped at 8, as in the standard game; v2634 (Protocol): Joining requires the same protocol version, 2634; cs167781 (Build): It runs on game build 167781; ptrak (Networking): The network layer is RakNet, which is standard for the game; $rus5 (Region code): The code for this region is us5; ^b (Biweekly): It wipes on a two-week cycle; ^v (Vanilla): No rates, kits or rules are altered from Facepunch's version; ^z (Modded): This server appears in Modded, as plugins or settings modify the game; ^y (Carbon): This server uses Carbon for plugins; NA (North America): The server browser lists it under North America; sc1 (Custom tag): A non-standard tag, applied by the owner or a plugin. The top of this page also shows its current players, queue, and world creation time, all from the tags.

Where does [US] Mello Rust | Vanilla Bi-weekly appear in When Is Rust Force Wipe lists and filters?

These When Is Rust Force Wipe lists include [US] Mello Rust | Vanilla Bi-weekly: Rust modded servers, listed live and Rust servers in North America. Filter Region: North America; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week to find it on the server list.

Operator and location

What is the location of [US] Mello Rust | Vanilla Bi-weekly?

[US] Mello Rust | Vanilla Bi-weekly uses the NA tag to list itself in North America; its region code is us5. When Is Rust Force Wipe displays the location a server reports, not the physical location of the machine. You can reach it at 91.229.114.140:28015.

Is the performance on [US] Mello Rust | Vanilla Bi-weekly good?

The average server fps over the last 48 hours was 60, with a low of 60. Buildings, deployables and everything else in the world came to a peak of 70,679 entities. Memory use peaked at 2,714 MB. When fps is low and entities climb, players feel it as lag.

What is the uptime and reliability of [US] Mello Rust | Vanilla Bi-weekly?

Right now [US] Mello Rust | Vanilla Bi-weekly is up. Its reported uptime shows a restart roughly 1 hours ago. It was up 168 of 168 hours in the last 7 full days, 100% of the time. The first sighting of it by When Is Rust Force Wipe was on 13 September 2026.

What is the Rust version for [US] Mello Rust | Vanilla Bi-weekly?

The version on [US] Mello Rust | Vanilla Bi-weekly is Rust network protocol 2634 and build 167781, on Linux. To join, your game must be on the same protocol; Steam handles the update.

Wipe info

On what schedule does [US] Mello Rust | Vanilla Bi-weekly wipe?

The schedule of [US] Mello Rust | Vanilla Bi-weekly cannot be confirmed from the wipes on record, which are too few, so the prediction follows its tag. The server is due to wipe on Thursday 22 October at 00:07 UTC. The world in play now was built 6 days 8 hours ago. The tags state that it wipes every two weeks.

What happens on wipe day for [US] Mello Rust | Vanilla Bi-weekly?

An average of 1 players turned out at the busiest point of its recent wipes. 2 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the other cases, the crowd dropped below half by day 1.

Join info

What is the process to join [US] Mello Rust | Vanilla Bi-weekly?

Use the console: press F1 in Rust and enter client.connect 91.229.114.140:28015. Another option is Launch Rust on this page, which launches Rust via Steam and connects you.

Server tags

what each one means

Published as mp50,ptrak,$rus5,v2634,^z,^y,^b,^v,NA,gmrust,cs167781,sc1,ts8

Game

gmrust
Game mode Standard survival gameplay.
mp50
Max players 50 player slots.
ts8
Group limit Teams are capped at 8, as in the standard game.
v2634
Protocol Joining requires the same protocol version, 2634.
cs167781
Build It runs on game build 167781.
ptrak
Networking The network layer is RakNet, which is standard for the game.
$rus5
Region code The code for this region is us5.

Wipe schedule

^b
Biweekly It wipes on a two-week cycle.

Difficulty

^v
Vanilla No rates, kits or rules are altered from Facepunch's version.

Mods and access

^z
Modded This server appears in Modded, as plugins or settings modify the game.
^y
Carbon This server uses Carbon for plugins.

Region

NA
North America The server browser lists it under North America.

Other

sc1
Custom tag A non-standard tag, applied by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.