When Is Rust Force Wipe
46,018 playing now

OnlineNA24.66.56.92:28015checked 5m ago

Dying Light PvE

moddedcarbonpve
Players now 0/ 50 0% full
7-day average 1 peak 2
Rank #5,720 top 26% · #963 in NA
Last wipe 7h ago no schedule published
Next wipe – too few wipes seen yet

Players

AveragePeakWipe
00.250.50.75115:0017:0019:0020:0022:0023:00Wiped Tue 13 Oct, 17:24 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
05010015020015:0017:0019:0020:0022:0023:00Wiped Tue 13 Oct, 17:24 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 26% of all ranked servers, top 52% in NA. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Usual gap 11.6 days between real wipes
Wipe-day peak 2 players, last three wipes
Crowd held 100% of its cycles kept half the crowd

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 38 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 17:24 UTC7h ago – – running 0
Fri 2 Oct, 02:50 UTC11d ago 2 held half 11.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Good Times Custom Maps Server I (PVE-Build)NA · groups of 8+ · monthly · 2 on average 4/ 50
RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]NA · groups of 8+ · monthly · 2 on average 2/ 50
Odyssey RusTT 2xPVE|Biweekly|Custom Build Spots|Custom VehiclesNA · groups of 8+ · biweekly · 1 on average 0/ 100
Drunk Potatoes PVE|XPPro-Lvl-UP|Build+|Shops|QOL|BPACKNA · groups of 8+ · monthly · 1 on average 2/ 50
Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO RaiNA · groups of 8+ · 2x · monthly · 4 on average 3/ 200
[US] RustDecay PVE 200x Relax & Build - No Kill No RaidNA · groups of 8+ · 200x · monthly · 4 on average 7/ 50

Quick answers

from the figures on this page

Map and rules

What are the rules and settings on Dying Light PvE?

No gather rate appears in the name of Dying Light PvE. The game's default group cap of 8 players applies. It runs build & creative, building in a sandbox, with no gathering. The server browser lists it under Modded: plugins or settings alter the game. Carbon plugins are in use. VAC, Valve's anti-cheat, is enabled.

What is the map for Dying Light PvE?

Dying Light PvE uses a procedural map of size 3,500 with seed 352165132, generated by the game. You can view it on RustMaps from this page, because size and seed determine the map. The name of the map is Custom Map.

Player count

What is the player count on Dying Light PvE?

On Dying Light PvE, 0 of 50 slots are filled right now. The seven-day average is 1 players, with a peak of 2. The highest average over the last 48 hours occurred at 18:00 UTC, with 1 players.

What is Dying Light PvE's ranking among Rust servers?

For player hours in the last seven days, Dying Light PvE ranks #5,720 overall, #963 in North America, and is in the top 26% of all ranked servers.

Tags

How should you interpret the tags on Dying Light PvE?

The server browser reads gmrust (Game mode): Standard survival gameplay; mp50 (Max players): 50 player slots; ts8 (Group limit): The default team size is 8; v2634 (Protocol): Joining requires the same protocol version, 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): It uses RakNet, the standard network layer for Rust; $r? (Region code): There is no region code; ^c (Creative): In creative mode you build without gathering, using unlimited resources; ^p (PvE): There is no player-versus-player combat; the world itself is the threat; ^z (Modded): The Modded category applies: plugins or settings alter the game; ^y (Carbon): This server uses Carbon for plugins; NA (North America): In the server browser, this appears under North America from the tags Dying Light PvE publishes. Its current players, queue, and world creation time come from the tags and appear at the top of this page.

Where does Dying Light PvE appear in When Is Rust Force Wipe lists and filters?

These themed lists on When Is Rust Force Wipe feature Dying Light PvE: Rust creative servers, Rust modded servers, listed live, Best Rust PvE servers, Rust build and creative servers and Rust servers in North America. Filter Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours to find it on the server list.

Server info

What is the location of Dying Light PvE?

The NA tag means Dying Light PvE lists itself in North America. What you see on When Is Rust Force Wipe is the server's own location claim; the machine's real spot is not looked up. You can reach it at 24.66.56.92:28015.

What is the performance like on Dying Light PvE?

Over the last 48 hours the average was 79 server fps, and the lowest was 13. The world held as many as 81,178 entities: buildings, deployables and all other objects. Memory use peaked at 2,906 MB. What players call lag is low fps plus a rising entity count.

How stable is Dying Light PvE, and is it online now?

Dying Light PvE is currently up. About 2 hours ago is when it last restarted, based on its reported uptime. It was up for 37 of the last 7 full days' 168 hours, 22% of the time. First seen by When Is Rust Force Wipe on 15 September 2026.

What Rust version is Dying Light PvE on?

Rust network protocol 2634 and build 167781 on Windows is what Dying Light PvE runs. Joining requires the same protocol on your game; Steam updates it for you.

Wipe info

On what schedule does Dying Light PvE wipe?

Its rhythm cannot be told from the wipes of Dying Light PvE on record, which are too few. Next force wipe: Thursday 5 November at 19:00 UTC. Every Rust server wipes at that point in the month. It has been running its current world since 7 hours ago.

What happens on wipe day for Dying Light PvE?

Its recent wipes averaged 2 players at peak. The peak of the crowd on the latest wipe came 38 hours after the wipe. Until the next wipe, the crowd stayed above half that peak in 100% of recent wipes.

Join info

How can you connect to Dying Light PvE?

Enter client.connect 24.66.56.92:28015 after pressing F1 to open the console in Rust. Or use Launch Rust here to open Rust through Steam and connect.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^c,NA,^p,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard survival gameplay.
mp50
Max players 50 player slots.
ts8
Group limit The default team size is 8.
v2634
Protocol Joining requires the same protocol version, 2634.
cs167781
Build Game build: 167781.
ptrak
Networking It uses RakNet, the standard network layer for Rust.
$r?
Region code There is no region code.

Gameplay

^c
Creative In creative mode you build without gathering, using unlimited resources.
^p
PvE There is no player-versus-player combat; the world itself is the threat.

Mods and access

^z
Modded The Modded category applies: plugins or settings alter the game.
^y
Carbon This server uses Carbon for plugins.

Region

NA
North America In the server browser, this appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.