When Is Rust Force Wipe
27,778 playing now

OnlineOC51.161.198.101:28005checked 11m ago

[AU] RustWars: WWII in Rust (In Development)

weekly wipes moddedoxide
Players now 0/ 50 0% full
7-day average 0 peak –
Rank #15,156 top 70% · #188 in OC
Last wipe 2d ago weekly schedule
Next wipe 4d 5h Mon 26 Oct, 09:15 UTC

Players

AveragePeak
0123405:0014:0023:0008:0017:0002:00

Hourly average and peak, UTC.

Server performance

0246805:0014:0023:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct20 Oct21 Oct22 Oct

Top 70% of all ranked servers, top 87% in OC. Ranked on player hours over the last seven days.

Wipe schedule

Next wipe Monday 26 October, 09:15 UTC, in 4d 5h. Weekly: 7 days after its last wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
UKN.GG - AU Training Grounds - MainOC · groups of 500+ · 5 on average 10/ 200
RustReborn.gg AU - Bedwars | AimTrain | Creative | Arena | FFAOC · no group limit · 2 on average 0/ 50
CHOYKA RUST №3[ONE GRID] ZOMBIE MODgroups of 50+ · weekly · 5 on average 3/ 10
Nuclear Cargo/Oil Trainergroups of 8+ · weekly · 2 on average 2/ 40
Bankui in Apocalypse (Хабаровск - безлимитныEU · groups of 8+ · weekly · 2 on average 1/ 500
RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFAEU · no group limit · 638 on average 254/ 300

Quick answers

from the figures on this page

Rules and settings

What are the rules and settings on [AU] RustWars: WWII in Rust (In Development)?

A gather rate is not given in the name of [AU] RustWars: WWII in Rust (In Development). The group limit is 40 players. minigames & battle royale is the game mode, parkour, arenas, battle royale and Bedwars. The server browser lists it under Modded: plugins or settings alter the game. Plugins number Oxide on this server. VAC from Valve is active as anti-cheat.

What is the map for [AU] RustWars: WWII in Rust (In Development)?

A procedural map of size 1,250 with seed 1337 runs on [AU] RustWars: WWII in Rust (In Development), generated by the game. From this page, RustMaps can display it: the same size and seed give the same map. It carries the map name Custom Map.

Population

How many players are on [AU] RustWars: WWII in Rust (In Development)?

[AU] RustWars: WWII in Rust (In Development) holds 0 players of its 50 slots at the moment. The seven-day average player count is 0.

Where does [AU] RustWars: WWII in Rust (In Development) stand in the rankings of Rust servers?

For player hours in the last seven days, [AU] RustWars: WWII in Rust (In Development) ranks #15,156 overall, #188 in Oceania, and is in the top 70% of all ranked servers.

Lists and tags

How should you interpret the tags on [AU] RustWars: WWII in Rust (In Development)?

These tags are set by [AU] RustWars: WWII in Rust (In Development) and read by the game's server browser: gmrust (Game mode): It offers the standard Rust survival experience; mp50 (Max players): The slot count is 50; ts40 (Group limit): Teams can have no more than 40 players; v2634 (Protocol): Joining requires the same protocol version, 2634; cs167781 (Build): The current game build is 167781; ptrak (Networking): The network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^w (Weekly): It wipes every week; ^e (Minigames): Minigames include arenas, Bedwars and parkour; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This server appears in Modded, as plugins or settings modify the game; OC (Oceania): The server browser lists it under Oceania. Also in the tags, and shown at the top of this page: its players now, its queue, and when its world was made.

Where does [AU] RustWars: WWII in Rust (In Development) appear in When Is Rust Force Wipe lists and filters?

On When Is Rust Force Wipe, [AU] RustWars: WWII in Rust (In Development) is placed in these lists: Oceania Rust servers and Rust modded servers, listed live. These filters show it on the server list: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Minigames ^e, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.

Server info

Where can [AU] RustWars: WWII in Rust (In Development) be found?

In Oceania, [AU] RustWars: WWII in Rust (In Development) lists itself with the OC tag. The location on When Is Rust Force Wipe is what the server claims; the actual machine location is not checked. Connect using 51.161.198.101:28005.

Is the performance on [AU] RustWars: WWII in Rust (In Development) good?

It held an average of 5 server fps over the last 48 hours, never below 5. The world held as many as 128 entities: buildings, deployables and all other objects. At its peak it used 935 MB of memory. When fps is low and entities climb, players feel it as lag.

How reliable is [AU] RustWars: WWII in Rust (In Development), and is it currently online?

Right now [AU] RustWars: WWII in Rust (In Development) is up. The uptime it reports puts the last restart at about 9 hours ago. The last 2 full days saw it up 48 of 48 hours, 100% of the time. The first sighting of it by When Is Rust Force Wipe was on 19 October 2026.

Which Rust version is used on [AU] RustWars: WWII in Rust (In Development)?

The version on [AU] RustWars: WWII in Rust (In Development) is Rust network protocol 2634 and build 167781, on Linux. To join, your game must be on the same protocol; Steam handles the update.

Wipe info

On what schedule does [AU] RustWars: WWII in Rust (In Development) wipe?

The estimate for the next wipe of [AU] RustWars: WWII in Rust (In Development) is drawn from weekly: 7 days after its last wipe. On Monday 26 October at 09:15 UTC the next wipe is due. The world in play now was built 2 days 18 hours ago. Its tags state a weekly wipe schedule.

Join info

What is the process to join [AU] RustWars: WWII in Rust (In Development)?

Use the console: press F1 in Rust and enter client.connect 51.161.198.101:28005. Another option is Launch Rust on this page, which launches Rust via Steam and connects you. https://discord.com/invite/tW3Pap7fvu is its website.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^w,^e,OC,gmrust,cs167781,ts40,^o^z

Game

gmrust
Game mode It offers the standard Rust survival experience.
mp50
Max players The slot count is 50.
ts40
Group limit Teams can have no more than 40 players.
v2634
Protocol Joining requires the same protocol version, 2634.
cs167781
Build The current game build is 167781.
ptrak
Networking The network layer is RakNet, which is standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly It wipes every week.

Gameplay

^e
Minigames Minigames include arenas, Bedwars and parkour.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded This server appears in Modded, as plugins or settings modify the game.

Region

OC
Oceania The server browser lists it under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.