When Is Rust Force Wipe
38,505 playing now

Online64.40.8.156:24014checked 10m ago

PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1

2x weekly wipes moddedoxide
Players now 3/ 200 2% full
7-day average 14 peak 36
Rank #900 top 4%
Last wipe 5d ago weekly schedule
Next wipe 1d 11h Thu 15 Oct, 19:11 UTC

Players

AveragePeak
01020304009:0018:0003:0012:0021:0006:00

Hourly average and peak, UTC.

Server performance

01020304009:0018:0003:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Thursday 15 October, 19:11 UTC, in 1d 11h. Every Thursday at 19:11 UTC · medium confidence

Usual gap 7 days between real wipes
On rhythm 100% of its recent wipes
Wipe-day peak 34 players, last three wipes
Crowd held 33% else halves by day 5.5

Coming wipes

1d 11hThu 15 Oct, 19:11 UTC
8d 11hThu 22 Oct, 19:11 UTC
15d 11hThu 29 Oct, 19:11 UTC
22d 10hThu 5 Nov, 19:00 UTC FW
29d 11hThu 12 Nov, 19:11 UTC
36d 11hThu 19 Nov, 19:11 UTC
43d 11hThu 26 Nov, 19:11 UTC

The first 48 hours of its last wipes

Thu 8 OctThu 1 OctThu 24 Sep
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 36, 3 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 19:11 UTC5d ago 36 – running 10
Thu 1 Oct, 18:03 UTC FW12d ago 30 halved by day 6 7 days 6
Thu 24 Sep, 19:10 UTC19d ago 35 halved by day 5 7 days 18
Thu 17 Sep, 19:11 UTC26d ago 49 held half 7 days 5

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
MIRAGE RUST | MAIN 2x | VANILLA+ | Wipe 09.10EU · groups of 300+ · 2x · weekly · 293 on average 16/ 1000
Magic Rust #18 — Vanilla 2x | PyccкийEU · groups of 150+ · 2x · weekly · 260 on average 7/ 100
Magic Rust #14 — Modded 2x (No limit) | PyccкийEU · groups of 300+ · 2x · weekly · 230 on average 90/ 100
MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 11.10EU · groups of 300+ · 2x · weekly · 205 on average 91/ 1750
РОССИЯ X2 / ДЛЯ НОВИЧКОВ / THIS IS RUST!EU · groups of 12+ · 2x · weekly · 202 on average 45/ 100
VANILLA x2 | GGRust #4 | Для нoвичкoв 2xEU · groups of 500+ · 2x · weekly · 112 on average 10/ 100

Quick answers

from the figures on this page

Server rules

What are the rules and settings on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1?

Its name puts gather at 2x on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1. Up to 100 players are allowed in a group. survival is the game mode, the normal game, with gather, build and raid. Raiding and player combat are enabled. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

Which map is running on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1?

PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 uses a procedural map of size 3,250 with seed 1, generated by the game. The same size and seed produce the same map, so RustMaps can show it from this page. It carries the map name Custom Mods / FPS+ / 4 Max.

Population

How many players are on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1?

PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 holds 3 players of its 200 slots at the moment. The seven-day average is 14 players, with a peak of 36. The highest average over the last 48 hours occurred at 20:00 UTC, with 21 players.

What position does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 hold in the Rust server rankings?

PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 is in the top 4% of all ranked servers, at #900 for player hours over the last seven days.

Server tags

How should you interpret the tags on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1?

The server browser reads gmvanilla (Game mode): Vanilla survival gameplay; mp200 (Max players): The slot count is 200; ts100 (Group limit): A team may contain up to 100 players; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): The current game build is 167781; ptrak (Networking): The network layer is RakNet, which is standard for the game; $rus1 (Region code): Servers in this region use the code us1; ^w (Weekly): It wipes every week; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The Modded category applies: plugins or settings alter the game from the tags PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 publishes. Its current players, queue, and world creation time come from the tags and appear at the top of this page.

Who operates PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1?

The theprojectlazarus.com hostname published by PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 is also used by 2 other servers we track, suggesting the same operator runs them.

Where does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 appear in When Is Rust Force Wipe lists and filters?

These When Is Rust Force Wipe lists include PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1: Rust modded servers, listed live and 2x Rust servers. These filters show it on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x; Average players: 10+ on average.

Server details

Where can PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 be found?

There is no region published by PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1; its region code is us1. The location on When Is Rust Force Wipe is what the server claims; the actual machine location is not checked. Connect using 64.40.8.156:24014.

Is the performance on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 good?

Over the last 48 hours the average was 40 server fps, and the lowest was 36. Buildings, deployables and everything else in the world came to a peak of 82,530 entities. Memory use peaked at 5,475 MB. When fps is low and entities climb, players feel it as lag.

How reliable is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1, and is it currently online?

Right now PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 is up. About 6 hours ago is when it last restarted, based on its reported uptime. It was up for 168 of the last 7 full days' 168 hours, 100% of the time. The first sighting of it by When Is Rust Force Wipe was on 13 September 2026.

What Rust version is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 on?

Rust network protocol 2634 and build 167781 on Linux is what PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 runs. Steam updates your game, but you need the same protocol to join.

Wipe info

On what schedule does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 wipe?

The wipe rhythm of PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 is every Thursday at 19:11 UTC. On Thursday 15 October at 19:11 UTC the next wipe is due. It has been running its current world since 5 days 12 hours ago. Its tags state a weekly wipe schedule.

What can you expect on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 when wipe day arrives?

Its recent wipes averaged 34 players at peak. The peak of the crowd on the latest wipe came 3 hours after the wipe. Until the next wipe, the crowd stayed above half that peak in 33% of recent wipes. In the other cases, the crowd dropped below half by day 5.5.

How to join

What steps are needed to join PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1?

Enter client.connect 64.40.8.156:24014 after pressing F1 to open the console in Rust. Or use Launch Rust here to open Rust through Steam and connect. You can find its website at https://theprojectlazarus.com/.

Server tags

what each one means

Published as mp200,ptrak,$rus1,v2634,^w,gmvanilla,cs167781,ts100,^o^z

Game

gmvanilla
Game mode Vanilla survival gameplay.
mp200
Max players The slot count is 200.
ts100
Group limit A team may contain up to 100 players.
v2634
Protocol To join, your game must be on protocol 2634.
cs167781
Build The current game build is 167781.
ptrak
Networking The network layer is RakNet, which is standard for the game.
$rus1
Region code Servers in this region use the code us1.

Wipe schedule

^w
Weekly It wipes every week.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The Modded category applies: plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.