Online64.40.8.156:24014checked 10m ago
PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 4% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 15 October, 19:11 UTC, in 1d 11h. Every Thursday at 19:11 UTC · medium confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 36, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 19:11 UTC5d ago | 36 | – | running | 10 |
| Thu 1 Oct, 18:03 UTC FW12d ago | 30 | halved by day 6 | 7 days | 6 |
| Thu 24 Sep, 19:10 UTC19d ago | 35 | halved by day 5 | 7 days | 18 |
| Thu 17 Sep, 19:11 UTC26d ago | 49 | held half | 7 days | 5 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
What are the rules and settings on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1?
Its name puts gather at 2x on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1. Up to 100 players are allowed in a group. survival is the game mode, the normal game, with gather, build and raid. Raiding and player combat are enabled. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is running on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1?
PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 uses a procedural map of size 3,250 with seed 1, generated by the game. The same size and seed produce the same map, so RustMaps can show it from this page. It carries the map name Custom Mods / FPS+ / 4 Max.
Population
How many players are on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1?
PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 holds 3 players of its 200 slots at the moment. The seven-day average is 14 players, with a peak of 36. The highest average over the last 48 hours occurred at 20:00 UTC, with 21 players.
What position does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 hold in the Rust server rankings?
PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 is in the top 4% of all ranked servers, at #900 for player hours over the last seven days.
Server tags
How should you interpret the tags on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1?
The server browser reads gmvanilla (Game mode): Vanilla survival gameplay; mp200 (Max players): The slot count is 200; ts100 (Group limit): A team may contain up to 100 players; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): The current game build is 167781; ptrak (Networking): The network layer is RakNet, which is standard for the game; $rus1 (Region code): Servers in this region use the code us1; ^w (Weekly): It wipes every week; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The Modded category applies: plugins or settings alter the game from the tags PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 publishes. Its current players, queue, and world creation time come from the tags and appear at the top of this page.
Who operates PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1?
The theprojectlazarus.com hostname published by PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 is also used by 2 other servers we track, suggesting the same operator runs them.
Where does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 appear in When Is Rust Force Wipe lists and filters?
These When Is Rust Force Wipe lists include PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1: Rust modded servers, listed live and 2x Rust servers. These filters show it on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x; Average players: 10+ on average.
Server details
Where can PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 be found?
There is no region published by PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1; its region code is us1. The location on When Is Rust Force Wipe is what the server claims; the actual machine location is not checked. Connect using 64.40.8.156:24014.
Is the performance on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 good?
Over the last 48 hours the average was 40 server fps, and the lowest was 36. Buildings, deployables and everything else in the world came to a peak of 82,530 entities. Memory use peaked at 5,475 MB. When fps is low and entities climb, players feel it as lag.
How reliable is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1, and is it currently online?
Right now PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 is up. About 6 hours ago is when it last restarted, based on its reported uptime. It was up for 168 of the last 7 full days' 168 hours, 100% of the time. The first sighting of it by When Is Rust Force Wipe was on 13 September 2026.
What Rust version is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 on?
Rust network protocol 2634 and build 167781 on Linux is what PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 runs. Steam updates your game, but you need the same protocol to join.
Wipe info
On what schedule does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 wipe?
The wipe rhythm of PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 is every Thursday at 19:11 UTC. On Thursday 15 October at 19:11 UTC the next wipe is due. It has been running its current world since 5 days 12 hours ago. Its tags state a weekly wipe schedule.
What can you expect on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 when wipe day arrives?
Its recent wipes averaged 34 players at peak. The peak of the crowd on the latest wipe came 3 hours after the wipe. Until the next wipe, the crowd stayed above half that peak in 33% of recent wipes. In the other cases, the crowd dropped below half by day 5.5.
How to join
What steps are needed to join PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1?
Enter client.connect 64.40.8.156:24014 after pressing F1 to open the console in Rust. Or use Launch Rust here to open Rust through Steam and connect. You can find its website at https://theprojectlazarus.com/.
Server tags
what each one meansPublished as mp200,ptrak,$rus1,v2634,^w,gmvanilla,cs167781,ts100,^o^z
Game
gmvanilla
mp200
ts100
v2634
cs167781
ptrak
$rus1
Wipe schedule
^w
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
